COMPANY

About Creepy Jar

Creepy Jar S.A. with its registered seat in Warsaw is a producer and publisher of computer games created based on proprietary IP, designated for various hardware platforms. Studio’s ambition is to create games with features of high-budget titles in independent games segment (without financial support of publisher) with high level of advancement, described in industry as Premium Indie.

 

Business model

The Issuer specializes in the production of high quality computer games based on its own IP, which it finances independently without external publisher support. The success of Green Hell, the studio’s first production, gives the Issuer the opportunity to use the potential of the already established, broad player base to promote the Company’s subsequent titles. 

 

The Company assumes cyclical production of new Premium Indie games, which will ensure operational continuity and a stable level of income, enabling the realization of subsequent original projects. The Issuer’s business model assumes working on one leading project, while providing long-term support for previously released titles through updates containing free additions expanding their content. The support of the Company’s products is realized in cooperation with the community of players. Thanks to this, it can respond in an optimum manner to the needs and expectations of the players with regard to the development of a given production, and thus increase its sales potential. The above activities are aimed at ensuring a long-term life cycle of the Issuer’s games, which allows for generating revenues from product sales in the long term with relatively low involvement of Creepy Jar team in supporting the production. Currently, the leading title on which most of the team is working is Chimera. Green Hell, which premiered in early access format in September 2018, is supported and developed by a smaller, dedicated team.

 

The Issuer’s business model is to have the studio’s products present on all key hardware platforms in order to maximize their sales potential. Currently, the Company’s only completed product is available on the most important (primarily in terms of number of users) platforms – PC and on PlayStation, Xbox, Nintendo Switch consoles (Forever Entertainment S.A. is responsible for porting and distribution) and Oculus Quest 2 (Incuvo S.A. is responsible for porting and distribution). Green Hell has not yet been released in a version dedicated to current generation consoles (PlayStation 5, Xbox Series X|S), but due to backward compatibility, owners of these consoles can play Green Hell in versions for previous generations (on PlayStation 4 and Xbox One). The Company is committed to ensuring the availability of its games on new platforms, including next-generation consoles and on future virtual reality (VR) platforms.

Key products

GREEN HELL

The Issuer’s first production, Green Hell, is a realistic survival simulator set in the open world of the Amazon rainforest. Players take on the role of an anthropologist, Jake Higgins, who finds himself in a faithfully reproduced Amazon jungle full of deadly threats. He must quickly learn many survival techniques (lighting fires, building shelter, making tools, hunting, dressing wounds) that will allow him to survive in a hostile environment. At the same time, he cannot ignore his own physical and mental condition, which if ignored can pose a mortal threat to him. Green Hell is the first survival game set in the Amazon jungle and stands out from the competition with its diverse gameplay mechanics and compelling storyline. Green Hell was an international success and received high praise from players and reviewers (87% positive reviews on Steam). On January 31, 2022, gross sales on PC/Steam, PlayStation and Xbox platforms exceeded 3 million copies.

 

The PC version of Green Hell was released on August 29, 2018 on the STEAM distribution platform in Early Access mode. The full version of the game (Full Release) was made available on September 5, 2019. Green Hell allows the game to be played in single player mode and from April 7, 2020 in co-op mode for up to 4 players. The game is currently available on key PC/Steam platforms as well as PlayStation 4, Xbox One, Nintendo Switch and Oculus Quest 2 consoles.

 

Since its early access release, the title has been regularly supported with updates containing improvements, new content and new story threads that clearly expand the game’s content and provide players with more hours of entertainment. To date, Green Hell has received more than 80 updates, including several major additions such as co-op mode, story mode, the introduction of story mode to co-op, and Spirits of Amazonia for PC, all of which have had a significant impact on the game’s development and sales.

CHIMERA

In late 2019 the company has started working on a new project called Chimera. It will be an advanced base development simulator with survivalist elements, from a first-person perspective, set in a science-fiction setting. The game, unlike Green Hell, will be aimed at more casual players.

 

Chimera is being produced on Unreal Engine 5, one of the most advanced commercial game engines on the market. In the Issuer’s opinion, Unreal Engine 5 offers technological and graphical capabilities which will allow to achieve above-average game quality and will significantly improve the production process.  Additionally, thanks to the World Partition system, Unreal Engine 5 is conducive to building open worlds, in which Chimera will also be set.

The Issuer, as in the case of the first title, will probably decide to release Chimera in Early Access with the reservation that the game will have much more extensive content than Green Hell at the time of Early Access, offering players many more hours of gameplay. Considering the success of the co-op mode in Green Hell, Chimera at the time of release will allow users to play in co-op mode for up to 4 players. The Issuer assumes that ultimately Chimera, due to its genre, will offer players an unlimited number of hours of gameplay. Compared to competitive titles (e.g. Satisfactory produced by Coffee Stain Studios), Chimera will be distinguished by high dynamics of changes in the environment, attractive storylines and more survival elements, especially combat. The Company plans to release the first marketing materials for Chimera in the second half of 2022.

 

The Company has sufficient cash resources to produce Chimera. The budget for this project is tentatively estimated at over PLN 10 million.

KONTAKT DLA INWESTORÓW

 
Katarzyna Konieckiewicz
IR Manager
tel. +48 530 502 264