In 2025, Creepy Jar generated PLN 29.8 million in sales revenues and PLN 17.2 million in net profit. Given the Company’s very good financial standing, the Management Board of Creepy Jar recommended to the General Meeting the payment of a record dividend in the amount of nearly PLN 30 million in total.
In 2025, Creepy Jar generated PLN 29.8 million in net sales. Their overall level last year was primarily affected by lower sales of Green Hell on the PC platform, which, however, was partially compensated by very good sales of the game on PlayStation (participation in the PlayStation Plus subscription program) and higher revenues from the VR version. Despite their slight decrease (4% y/y), the
Company achieved PLN 15.9 million in operating profit (EBIT), which means an increase by 14% y/y.
EBITDA in 2025 amounted to PLN 16.7 million, up 10% y/y. This translated into high levels of profitability: the EBIT margin was 53%, while the EBITDA margin was 56%. Finally, in 2025, the Company generated a net profit of PLN 17.2 million, which means an increase by 8% y/y and allowed to achieve a net profitability of 58%. At the end of 2025, the company had PLN 71.7 million of short- term financial assets at its disposal.
Green Hell’ gross sales by volume in 2025 on the PC/Steam, PlayStation Store and Microsoft Store platforms amounted to 2.58 million copies, with 0.26 million on PlayStation and Xbox consoles. The share of PC/Steam sales in the Company’ revenues was 56%, while the combined share of PlayStation and Xbox consoles amounted to 24%. The remaining 10% of revenues were generated by royalties from licenses for Nintendo Switch and VR platforms as well as publishing activities. Total gross sales of Green Hell on key platforms PC/Steam, PlayStation and Xbox) have already cumulatively exceeded the level of 11 million copies.
The beginning of 2026 brought a breakthrough moment in the studio’s development, which was the premiere of the second original production – StarRupture. The game debuted in Early Access on Steam on 6 January 2026 and met with great interest from the global community. Within the first 24
hours of its release, the game took 2nd place on the Steam’s global bestseller list. At its peak the game was played by over 42,000 people at the same time, and within just 11 days after the release, 500,000 copies of StarRupture were sold on Steam. The estimated gross revenues from the sale of the game and its accompanying products amounted to USD 8.7 million as at 17 January 2026.
Detailed information on the revenues from the sale of StarRupture will be published in the interim report for the first quarter of 2026. The production budget for StarRupture in Early Access amounted to approx. PLN 42 million.
At present, the Creepy Jar's development team is focusing on the implementation of the published StarRupture roadmap to version 1.0. of the game. At the beginning of April 2026, the studio released the first free expansion pack (Update 1) to expand the content of the game.